-
Anonymous asked:
What's the relationship between CMWGE, Nobilis, and Glitch? The bits of understanding I think I've picked up so far are that they're all (diceless?) ttrpgs and are in vaguely the same setting but at least one's setting is an AU of another one's? They sound really cool, but really confusing, but really cool despite and/or because of the really confusing, and continuing to just pick up the random bits that tumbl my way is Not Enough. Help?
Okay!
Let’s talk a bit about publishing for background
In 1999, Jenna Moran (formerly R. Sean Borgstrom) published the first edition of Nobilis through Pharos Press, resulting in what is often called the “Little Pink Book”. This was a small run, and it proved successful/interesting enough to get picked up by Hogshead Publishing in 2002, resulting in the second edition of Nobilis, which is often called the “Great White Book”. This is the one a lot of people think about when they think “Nobilis”, and really put it on the map in the tabletop gamer consciousness. In 2011, the third edition of Nobilis was released through EOS Press. There was a lot of drama involving the publishers and distributors for the last two editions but that’s not relevant to your question. Also, a fourth edition is in the works.
Chuubo’s Marvelous Wish-Granting Engine (CMWGE) was released in 2015 after a successful kickstarter, initially through EOS Press and then through Jenna’s own efforts and the support of a generous benefactor due to her separating from EOS for some of the aforementioned publisher drama. Its technically a multimedia project that also has two associated novels, The Fable of the Swan (2012) and The Night-Bird’s Feather (2022).
Finally, Glitch: A Story of the Not was self published in 2022 after another successful kickstarter. This is the most recent of her games within the collective game line, sometimes referred to as “gluubilis” or “the Ash Tree Engine”.
Why’d you tell me all that?
So you’d have context for this.
Mechanically, each of these games represents a development on the preceeding works; every later game iterates and develops on the previous games and concepts. This looks something like this
1e/2e Nobilis > 3e Nobilis > CMWGE > Glitch/4e
in terms of major mechanical divisions and advancements.
All the systems are diceless and there’s a lot we could say here, but probably the biggest single innovation would be the introduction of Arcs and Quests starting in CMWGE, providing a strong narrative xp framework for all the future games to engage with and be built around.
In terms of the setting, all the games except CMWGE take place on the Ash-Tree Earth in which the universe is a big tree in a cup of fire that’s presently at war with the forces of the Void. Nobilis explores play as the Nobilis, individuals empowered by the rulers of Creation to defend it against the Excrucians, the representatives of the Void. Glitch flips this around and has you play as one of those Void beings who used to fight in the war, but is now abstaining from it for any number of reasons.
CMWGE takes place in a world that was drowned in a sort of ontological uncertainty called the Outside. It’s set in a possible future where the war of Nobilis and Glitch doesn’t reach a conclusive end, but rather the world was cast into an interregnum during which any number of things are possible and also you can have slice of life adventures and shit. None of that background is actually necessary to know to play CMWGE, but I think it’s enriching and also it’ll help explain some of the various otherwise insane things we the players and fans will say about it. Again, though, nothing actually like. Holds you to that if you wanna do something of your own. CMWGE is notable for being the most customizable of these systems by far.
What’s next?
A couple recommendations!
First, I’d recommend reading some of these games! Glitch and Nobilis 3e are imo the most accessible of the game books + they’re ones still in use, but CMWGE is also absolutely worth checking out; just be aware that it’s handing you a toolbox, so there’s a lot more big chunks of mechanics to work through. Honestly, don’t be afraid to skip around these books and look at whatever catches your interest. They’re very rewarding reads! If you want to read fiction, The Fable of the Swan and The Night-Bird’s Feather are both also really good starting points.
Next, talk with people about them! The scene is kinda scattered, but you can still find people on tumblr, Twitter, and cohost at the very least who’re talking about this stuff. There’s also an official discord and an older fan discord (you can ask me for an invite to that one) where people are pretty active.
Also, just, try playing the games! A lot of the apparent complications are a lot easier to parse and understand when you actually see them in play, and they’re fun games.
Finally, don’t be afraid to keep asking questions! Given the chance, a lot of us won’t shut up about these games, myself included.
-
I want to touch. I want to be touched. I want to hurt. I want to be hurt. And if you feel the same way, you’re as bad as me.
Ahhh… anyways, go play We Know the Devil, ya’ll.
(via snapp-art)
-
they say the average trans girl has about 7 eyes. This is incorrect. Venus WorstGirl, who has anywhere from 2 to 666,420,777,311 eyes depending on what kind of mood she’s in, is an outlier and should not have been counted.
(via snapp-art)
Posted on August 11, 2023 via aaaAAAaaa with 212 notes
-
Posted on August 10, 2023 via with 112 notes
-
Three worst girls since eve
color pallet challenge w my friend smile
-
A new mech for the high-fantasy mecha ttrpg Aether Nexus
-















